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Graduation for Windows 95

Graduation for Windows 95 is a video game in the simulation genre developed by Headroom and published by Riverhill Soft Inc. originally released in 1994. It is currently playable on SEGA Saturn, 3DO, PC-FX, TurboGrafx CD, Windows.
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Images Graduation for Windows 95

Description Graduation for Windows 95

In 1994, SEGA released a unique game for its Saturn console, titled "Graduation for Windows 95." This game was unlike any other at the time, combining elements of simulation, role-playing, and puzzle games into one package. Developed by Maita, it quickly gained a cult following for its immersive gameplay and imaginative storyline.

The game is set in a high school, where players take on the role of a student who has just transferred to a new school. The main objective is to graduate within three years, navigating through various challenges, tasks, and relationships along the way. The game features a day and night cycle, as well as a calendar system, which adds a sense of realism to the experience.

One of the most intriguing aspects of "Graduation for Windows 95" is the wide range of activities available to players. From attending classes and clubs to hanging out with friends and participating in school events, there is always something to do. The game also allows players to customize their character's appearance, personality, and skills, making the experience even more personal and immersive.

Another unique feature of the game is its emphasis on relationships. Players can interact with other characters in the game, building friendships or romantic relationships. These relationships have an impact on the gameplay, as they can affect the player's emotions and decisions. This adds a layer of depth to the game and makes it feel more realistic.

The graphics and sound in "Graduation for Windows 95" are nothing short of impressive. The visuals are colorful and detailed, bringing the high school setting to life. The soundtrack, on the other hand, is a mix of upbeat and mellow tunes that perfectly capture the feel of being a teenager in the '90s. The combination of these elements creates a truly immersive experience for players.

One of the most challenging aspects of the game is managing time effectively. With only three in-game years to reach the ultimate goal of graduation, players must balance their schoolwork, social life, and personal development. This adds a layer of strategy to the game and keeps players engaged as they work towards their goal.

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Technical information

Other names: 卒業II Neo Generation FX, 卒業II Neo Generation, 卒業II, 卒業 for WonderSwan, Sotsugyō II: Neo Generation FX, Sotsugyō II: Neo Generation, Graduation for WonderSwan Year: 1994 Platforms: SEGA Saturn, 3DO, PC-FX, TurboGrafx CD, Windows Country of release: Japan Genre: Simulation Publisher: Riverhill Soft Inc. Developer: Headroom
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