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For the apple-ii platform, you can choose games such as:

221 B Baker St.

221 B Baker St. is a classic DOS game released in 1987 by Datasoft, based on the famous detective character Sherlock Holmes. The game is set in the Victorian-era London, where players take on the role of the iconic detective and attempt to solve various mysteries and crimes. The game features a detailed map of London, with landmarks such as the famous Baker Street and various other locations that Holmes visited in Arthur Conan Doyle's stories. The graphics may seem simplistic by today's standards, but back in the late 80s, they were considered cutting-edge and added to the overall immersive experience of the game. Players start by choosing one of six different cases, each with its unique storyline and mystery to solve. The cases range from theft and kidnapping to more complex murder investigations, all of which require players to use their logic and deductive reasoning skills, just like the famous detective himself. One of the most exciting features of 221 B Baker St. is the inclusion of various puzzles and mini-games within the game. These puzzles are not just enjoyable and challenging, but they also serve as important clues in solving the larger mystery at hand. From solving word riddles to decoding secret messages, these puzzles add another layer of depth to the gameplay. To aid players in their investigations, the game also includes a notebook where they can jot down important clues and evidence. This feature allows players to keep track of the information they gather and helps them piece together the final solution. Players can also question suspects and witnesses and use the information they gather to narrow down the list of suspects and solve the case. Apart from its gameplay, 221 B Baker St. also boasts an impressive soundtrack, featuring classical pieces from composers such as Mozart and Beethoven. The music not only adds to the overall atmosphere of the game but also serves as a subtle reminder of the era in which the game is set. The game's popularity led to the release of two sequels, The Return of Sherlock Holmes and The Case of the Rose Tattoo, both of which were well-received by fans and critics alike. While the game may seem dated by today's standards, it is still considered a cult classic among DOS game enthusiasts, with its engaging gameplay and nostalgic charm.

2400 A.D.

DOS, Apple II 1988
In Origin's first sci-fi role-playing game and precursor to Space Rogue, you are chosen by the beleaguered resistance of planet XK-120 to lead the revolution against the sinister robotic oppressors. Bring freedom back to the city of Metropolis by fighting the robotic enemies, explore the cities and find a way to disable the robots' central control. The skill-based gameplay is reminiscent of Interplay's classic Wasteland, albeit much more simplistic. Overall, a noble effort for its time that would soon be surpassed by better descendants, though the game's humor and fun gadgets would keep you captivated for hours. This game also deserves to be noted as Chuck 'Chuckle' Bueche's first design for Origin.

3 in 1 College & Pro Football

Apple II 1984
3 in 1 College & Pro Football was a groundbreaking game released by Apple II in 1984. It combined three different football games into one package, providing players with a comprehensive and realistic football experience. Developed by Microleague Sports, this game set the standard for future football games and became a must-have for Apple II users. The first game in the package was the College Football game, which allowed players to lead their favorite college team to victory. It featured over 50 college teams from the top conferences, each with their own unique playbooks and strategies. This game included a detailed management system, allowing players to make roster changes, call plays, and even recruit new players. With its accurate gameplay and impressive graphics for its time, the College Football game was a favorite among players. Next up was the Pro Football game, which allowed players to take control of their favorite professional team. It featured the top teams and players from the NFL, making it the perfect game for football fanatics. Like the College Football game, the Pro Football game also had a detailed management system, allowing players to make trades, sign free agents, and manage their team's finances. The realistic gameplay and strategic options made this game a popular choice among players. But perhaps the most exciting aspect of 3 in 1 College & Pro Football was the Super Bowl game. This game allowed players to compete in the ultimate showdown between the top college and pro teams. The winner of the College Football and Pro Football games would advance to the Super Bowl, providing players with a chance to control the outcome of the biggest game of the year. This game mode added even more depth and excitement to an already impressive football package. Apart from its gameplay, another notable aspect of this game was its impressive graphics. The game used a combination of text and colorful graphics to create a visually appealing and immersive experience. It also featured digitized sound effects, adding to the overall realism of the game. These graphics and sound effects were ahead of their time and were a significant selling point for the game. 3 in 1 College & Pro Football was widely praised for its attention to detail and accurate representation of the sport. It was also one of the first football games to feature a comprehensive management system, setting the standard for future sports games. With its multiple game modes, realistic graphics, and impressive gameplay, it quickly became a must-have for football fans and Apple II users.

3-D Tic-Tac-Toe

Apple II 1978
In 1978, Creative Computing Software published -D Tic-Tac-Toe on Apple II. This strategy game is now abandonware and is set on a board game.

9-Hole Miniature Golf

DOS, Apple II 1983
9-Hole Miniature Golf is a DOS game that was released in 1983 and quickly became a beloved classic among gamers. This game, developed by Solutions 2, offered players the chance to experience the fun and challenge of mini-golf right on their computer screens. With its simple yet addictive gameplay and colorful graphics, 9-Hole Miniature Golf captured the hearts of many and remains a beloved game among retro gaming enthusiasts. The premise of 9-Hole Miniature Golf is straightforward - players have to make their way through nine unique and creatively designed mini-golf courses. Each hole presents its own set of challenges, from tricky obstacles to moving targets. The game's controls are also easy to learn, making it accessible for players of all ages and skill levels. This combination of simple gameplay and varied challenges is what makes 9-Hole Miniature Golf so appealing. One of the game's greatest strengths lies in its graphics. Considering that it was released in 1983, the graphics may seem simple by today's standards, but they were highly impressive at the time. Each course is filled with bright colors, adding to the game's overall charm. The graphics also help to enhance the game's immersive experience, making players feel like they are actually playing mini-golf in a virtual world. Another standout feature of 9-Hole Miniature Golf is its sound effects. The game offers a range of satisfying and realistic sounds, such as the click of the putter hitting the ball or the sound of the ball rolling across the green. These little touches make the gameplay experience even more enjoyable and add to the overall authenticity of the game. One of the main reasons why 9-Hole Miniature Golf continues to be a beloved classic is its replay value. With nine different courses, each with its own unique challenges, players can spend hours trying to master every hole. Additionally, the game offers a two-player mode, allowing friends and family members to compete against each other, adding an extra layer of fun and competition to the game. Despite being released decades ago, 9-Hole Miniature Golf still has a strong fan base and is widely considered to be one of the best DOS games of its time. Its simple yet addictive gameplay, appealing graphics, and satisfying sound effects make it a standout game that has stood the test of time. Whether you are a seasoned gamer or simply looking for a fun and entertaining game to play, 9-Hole Miniature Golf is a must-try for all retro gaming enthusiasts. So dust off your old DOS computer and take a trip down memory lane with this classic gem of a game.

A Christmas Adventure

Apple II 1983
In the early 1980s, the holiday season was marked not just by lights, gifts, and carols, but also by a new and exciting game for the Apple II - A Christmas Adventure. Released in 1983, this festive game captured the hearts of gamers with its charming graphics and engaging gameplay. Developed by the pioneering company On-Line Systems, this game proved to be a holiday hit and continues to be a nostalgic favorite among many Apple II enthusiasts. The premise of A Christmas Adventure is simple yet captivating. The player takes on the role of a young boy who embarks on a journey to bring back the missing pieces of Santa's sleigh. Armed with a snowball launcher as a weapon, the player must navigate through various levels of obstacles and enemies to retrieve the crucial sleigh pieces and save Christmas. Along the way, the player can collect bonus items like snowflakes and presents, adding to the fun and challenge of the game. One of the notable features of A Christmas Adventure is its vibrant and colorful graphics, which were quite advanced for its time. The gameplay is also smooth and responsive, making it easy for players of all ages to enjoy. Moreover, the game incorporates traditional Christmas elements, such as snowy landscapes and iconic holiday characters, making it an enjoyable experience for players to get into the holiday spirit. Furthermore, the game also boasts a cheerful and festive soundtrack, with jolly tunes that perfectly complement the gameplay. The graphics and sound of A Christmas Adventure work in harmony to create a joyful and immersive experience for players. Additionally, the game's difficulty increases with each level, providing a challenging but not overwhelming gameplay experience. A Christmas Adventure was not just a fun game to play during the holidays, but it also had a significant impact on the gaming industry. It was one of the first games to incorporate a Christmas theme, paving the way for future holiday-themed games. The game also showcased the potential of the Apple II as a gaming platform, further solidifying its place in the competitive gaming market.

A Memory Myth

Apple II 1980
The classic Apple II game A Memory Myth excited classic gamers in 1980 as one of the original floppy disk based strategic games. It was particularly beloved due to its rogue-like nature; the goal is to traverse the dungeon while defeating enemies and collecting treasures. Players control a party of three characters, a fight-mage, a rogue assassin, and a healer savant, who must collaborate to complete the game's seemingly endless array of levels. Gameplay is built around puzzles and exploration, with characters required to decipher the mysterious objects that cursed their home. In each of the game's multiple dungeons, users must navigate treacherous traps, enemies, and mischievous puzzles while searching for the mythical artifact that, once located, grants them access to the next dungeon. As players progress, they receive new abilities that aid in overcoming foes and solving the mystery. Throughout their journey, gamers collect gold and ingredients for spellcasting and shop at the local market. Money can be earned from killed monsters and used to purchase weapons, armor, and potions. Crafting is also featured in the form of scrolls; these can be spent on sundry items or exchanged for a powerful spell. Combat is turn-based and strategic, as characters must make decisions on how to best utilize their unique skills. Delve too deep in, and players can become overwhelmed, making A Memory Myth a difficult, yet rewarding, trek. The daunting, yet rewarding, challenge isn't a surprise as the game was designed by industry pioneers Scott Adams and David Mullich. A Memory Myth is remembered fondly to this day, having greatly advanced the genre as one of the earliest dungeon crawler games. With its bold artwork, addicting puzzles, and intense battles, the game remains a classic among old-school gamers. Truly, A Memory Myth left a lasting impression on its fans.

A Mind Forever Voyaging

A Mind Forever Voyaging stands out among 1980s DOS adventures for its audacious blend of prose and play. Designed by Steve Meretzky and released by Infocom in 1985, it substitutes bravura storytelling for arcade bravado. Players encounter a sober science fiction premise: a sentient mind is scanned into a long running simulation to test a political dream. Rather than chasing pirates or treasure, you watch a city unfold and reflect on the ethical price of social experimentation. The core mechanic resembles a narrative sculpture more than a puzzle gauntlet. You guide the mind through a sequence of rooms describing a sprawling metropolis and its ministries, observing how policy choices ripple across everyday life. The device is a dreamlike lens, offering glimpses of citizens, factories, schools, and markets. Progress arrives through careful observation rather than brute force, and the game rewards patience as surfaces peel away to reveal how ideology shapes outcomes. Its implications linger. Yet the atmosphere is not ornamental. A Mind Forever Voyaging wears a wry, almost elegiac tone as it pushes a bright idea toward a grim conclusion. The benevolent city of the simulation appears flawless at first, then fractures under the strain of shortages, surveillance, and social control. The mind accretes experiences that feel quaintly intimate while hinting at a larger cost. Meretzky sidesteps easy triumph by letting every set of changes generate consequences that sting. A Mind Forever Voyaging arrived during a time when interactive fiction aimed to test more than reflexes, and it remains a landmark in scholarly conversations about games as literature. Its ethical provocation invites readers to question state power, public housing, education, and the tradeoffs baked into reform. The prose wears a scientist voice yet carries human warmth, a balancing act that gives the piece lasting resonance. Even seasoned players remember the moment when a hopeful utopia finally reveals a troubling undercurrent. The game still invites thoughtful play, offering a counterpoint to hands on action experiences. It rewards patient reading, careful deduction, and a willingness to confront uncomfortable questions. For those curious about how policy and memory greet each other, this DOS relic remains instructive and haunting. Emulation keeps the experiment accessible, and new generations discover a narrative that treats philosophy as ammunition for safe debate rather than abstract ornament. A Mind Forever Voyaging endures as a sober beacon from a distant arcade. Its quiet bravery feels ahead of its time.

A Newbery Adventure: Charlotte's Web

Apple II 1987
A Newbery Adventure: Charlotte's Web is a multiple-choice educational adventure game for young adults. Based on the young adult novel Charlotte's Web, players are faced with the story of Wilbur the pig who, with the help of Charlotte the spider and Templeton the mouse, tries to prevent slaughter at the hands of Uncle Homer on his farm. Players must correctly answer questions about the novel, and have one week to correctly answer 15 questions per deduction, for 19 weeks. If players can answer the questions in time, Wilbur will make a good impression at the County Fair and be saved from the threat of slaughter. The game also includes a vocabulary quiz to help young readers learn some of the words that appear in the novel.

A Question of Scruples: The Computer Edition

A Question of Scruples: The Computer Edition was a groundbreaking game released for the Commodore 64 in 1987. Developed by Softsmith Software, this game was a digital adaptation of the popular board game, A Question of Scruples. While the initial release of the board game was in 1985, it quickly gained a loyal following and generated much buzz, eventually leading to the digital version being created. The game mechanics of A Question of Scruples revolve around ethical and moral dilemmas. Players are presented with a variety of sticky situations and must make tough decisions based on their personal values and beliefs. The computer edition brought the game to a whole new level, offering hundreds of different scenarios and multiple levels of difficulty to keep players engaged and challenged. One of the most impressive features of the game was its advanced artificial intelligence. The computer opponents in A Question of Scruples were programmed to make decisions based on their own unique personalities. This made the game feel more realistic and added an element of unpredictability, making it more challenging and thrilling for players. The graphics and sound of A Question of Scruples: The Computer Edition were also top-notch for its time. The colorful and vibrant graphics added a visually appealing aspect to the game, while the music and sound effects created an immersive experience for players. The attention to detail in the game's design truly elevated the gameplay and made it stand out among other Commodore 64 games of the era. One of the main appeals of the game was its ability to be played with multiple players. The computer edition allowed up to six players to participate in a game, making it perfect for game nights with family and friends. It also offered a unique feature where players could create their own scenarios to add to the game, making for endless possibilities and customization. The success of A Question of Scruples: The Computer Edition led to its release on other platforms such as the IBM PC, Atari ST, and Amiga. It also spawned multiple sequels and spin-offs, all of which received positive reviews and cemented the game's place in the history of video games.
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